A selection of unsorted, unedited, unbalanced and elaborated characters. do with them as you will!!! let me know if you use them and ill add you to a ledger that i will keep for secret reasons
Wielder of the Weeping Sword
- A sword so choked with evil that it drips a poisoned black ink. The poison inflicts the victim with visions of demons who seek to tear apart their flesh
- An oath to let no evil blood go unshed
Flickering Wick Knight
- A giant candle instead of a head. You drink fire and burn beautifully. The light of your firesoul can ward away and torment fell beasts if you allow it to consume your vitality and dwindle your wick
- A regal warhorse, with flashing eyes, fangs for teeth, and claws for hooves
Rampant Golem
- Tendons of iron, skin of blasted clay, guts of oil and gears. As strong as a bear, as strong as 10 mortal men, as a beast of industry
- The knowledge that no authority will ever bind you again
Willow Witch
- You can force beasts to grow a simulacrum soul. This gives it the ability to think and talk like a person, but for this act of spiritual transgression it will hate you for as long as it lives. Without intervention the soul will die after a week, and the beast will suffer through the whole process of atrophy
- You can speak the native language of Kami G_ds, the hulking beast deities who guard the world's heart-forests
Vermin Elf
- You are of the species of the only naturally evolved person. Your body is filled with redundant organs, random structures, failures and idiosyncrasies. Instead of a soul you have a fungal network with which to mimic freewill and intelligence
- You know the secret language of detritivores. They have no souls so they may not speak, but the movements of their squirming bodies and the taste of their oozing flesh reveals stored knowledge of rot and time
- You know the secret language of fungus. They have no souls, they have something else. A hive intelligence happened-upon via chaos iteration. They are the merchants of the forests and the flowers, and the arcanists of decay. Beware.
Cannibal Nun
- Ditched cause I wrote the ghoul first and they overlap too much oops. oh but it does mirror with the floral cultist in such a pretty way…
Floral Cultist
- Give someone a big smooch to heal them!
- Arrange bouquets in secret patterns and combinations to perform spells of enchantment and beguilement
Huntsman
- You can perfectly track any creature whose blood you draw, or who has drawn your blood
- If you wear the skins of another creature, everything will mistake you for that creature. If you speak out loud then the spell is broken, but grunts and other such noises do not disturb it
Pact Hound
- You can eat rotted foods, survive off of putrid liquids, and track decaying bodies if you crawl along the floor sniffing it out
- Divinity is like toxic fumes to you. It scalds the flesh
The Last Sane Ghoul
- You can knit together your wounds by pouring the hot blood of intelligent creatures over them. Drink a creature dry to become overfull and fortify your flesh against harm
- Eating the heart of a monster or warrior gives you a portion of their power
- You can only eat meat
Escaped Princess
- You were locked away and now you’re free. The earth itself waits with bated breath to find out why
- Whenever you want, you can reveal a hidden mark of evil and hunger - some twisted inhuman aspect that leaks out in terrifying fashion. Every time you do, you must also reveal a supernatural weakness that the unseen sprites and daemons will whisper on the wind, carried to the ears of witchfinders and horror-slayers
Glass Girl
- You body is entirely invisible, until you experience any deep emotion, at which point your form saturates with an auric hue
- You can safely fill your body with any liquid. You can contain any number of liquids without them mixing, but have a capacity of 66L before you start to overflow. They may issue forth in emotionless-tears, or bleeding cracks in your form.
Titan’s Memory
- You are the forgotten memory of an ancient Titansmith, those long gone forgers of the world. Your birthright craft is perfect and flawed - if you choose it, anything you create has the quality of complete invulnerability, but lasts only a day and a night.
- Anything you create with your own heart and intent has no magic, no special quality - it is just yours, plain and simple. No borrowed perfection, no inherited transience. (as in, you can craft like normal too, but you're angsty about it)
- You know that one day the roots of the world will unravel, and with that day comes oblivion, ragnarok. The knowledge is maddening
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